Tex’s search for the missing statuette leads him through the shadowy back streets of post-apocalyptic San Francisco and into a labyrinth of deceit, manipulation and murder. And it does…until the rug gets pulled out from under him. Getting paid to recover it may be just what Tex needs to get back on his feet. A priceless statuette has been stolen from her. When Tex is hired out of the blue by a rich dowager, it seems too good to be true. Now he’s left with no money, no prospects and no dignity…just some nicely-reupholstered office chairs and one last bottle of cheap bourbon. Then his wife ran off with the guy Tex hired to reupholster his furniture. A run of tough luck forced him to relocate to the seedy side of town. It’s December 2042 and Tex Murphy, the last of the old-style PIs, has hit rock bottom. For this reason, the story in the novel is significantly different in many ways from the story in the game. I was very happy to oblige because my original story was heavily edited for the game. They loved the story and were interested in releasing a novelization. I was approached by Proteus Publishing after the release of the game. ![]() Computer Gaming World ranked it in the Top 100 video games ever made and Adventure Gamers named it one of the top 25 Adventures of All-Time. It won many awards, including "Best Fantasy Role Playing/Adventure Game" from IGN and "Adventure Game of the Year" from the Software Publishers Association. ![]() "Under a Killing Moon" was a ground-breaking video game released in 1994. ![]() The second Tex Murphy novel: updated and expanded!
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